Talk:Video games in the United States

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Wiki Education Foundation-supported course assignment[edit]

This article is or was the subject of a Wiki Education Foundation-supported course assignment. Further details are available on the course page. Student editor(s): Tchau6.

Above undated message substituted from Template:Dashboard.wikiedu.org assignment by PrimeBOT (talk) 04:41, 18 January 2022 (UTC)[reply]

Notablity[edit]

This article is worthless. 71.229.208.19 (talk) 20:06, 18 February 2012 (UTC)[reply]

I agree. I am putting up a tag for deleation. Lets vote on the delation. Shadow Android (talk) 19:46, 16 March 2012 (UTC)[reply]

What this article needs[edit]

The numbers as to the percentage of gamers that use various platforms are from a 2013 source. This needs to be updated.Awakenthisworld (talk) 06:03, 26 November 2019 (UTC)[reply]

Since the news media does give coverage to this, a chart would be nice, showing how big the industry is in this country year by year. I believe I read that first person shooters aren't popular in Japan because it gives them motion sickness or something. To show why one type of game is so popular in American, but not Japan, is important to understand the reason for it. Dream Focus 15:07, 17 March 2012 (UTC)[reply]

Sparse data and questionable sources.[edit]

Some of the sources seem inherently biased, i.e. the titles don't seem scientific and neutral in spirit of letter. — Preceding unsigned comment added by 50.0.107.248 (talk) 04:50, 25 August 2012 (UTC)[reply]

Demographics[edit]

I removed the part claiming Blacks and Hispanics bought more games than Whites did in America. [1] Since there are more Whites than the other two groups combined several times over, that isn't possible. Check the race statistics for those living in poverty as well. Most people too poor to buy video games or buy as many video games, are these two minority groups. So that information is clearly nonsense. I doubt you could claim a larger percentage of those groups buy games than the percentage of Whites buying games either, based on poverty statistics. Dream Focus 06:30, 15 December 2013 (UTC)[reply]

I updated the demographics, since the source used for it was outdated (2013). Thank you.

Are these good sources?[edit]

We need to get a good demographics section going, as that is the most interesting thing we can say about video gaming in the US. What we need are sources that are reliable. Can people tell me if these are reliable and of good quality, so they can be incorporated in the article?

Furthermore, could someone create graphs or maps suitable to be incorporated in this article, based on demographics given? I hope this post can help this article get over its start-class, as the US is one of the most important countries in video gaming, if not the most important... ~Mable (chat) 10:35, 22 August 2015 (UTC)[reply]

Dubious Line on the Page[edit]

"The early 90s saw the introduction of the Sony PlayStation, Nintendo 64, Tamagotchi, and Dreamcast, whose sales brought the damaged video game industry back to life."

This is wrong. The Nintendo Entertainment System/Famicom (in the mid-to-late 80s) is what "brought the damaged video game industry back to life." It continued to grow thereafter in the 90s, but it was WELL back to life LONG before the Playstation, Nintendo 64, and Dreamcast came out. Considering how much the Dreamcast bombed, and how the Nintendo 64 was the first console to lose (in sales) to another console (Playstation), I find this particular sentence especially dubious. Also, I have absolutely no idea why the Tamagotchi was included in this sentence. Truly bizarre. Like, bizarre times infinity. Furthermore, the Dreamcast didn't even come out in "the early 90s" (Dreamcast came out in the late nineties). Also, Playstation, Nintendo 64, and iirc Tamgotchi are all mid-nineties - not "the early 90s."

Surprisingly bad error since it's very easy to fact-check release dates on products, and most of us were alive to experience this too, even.

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External links modified[edit]

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I added Portal:Video games and Portal:United States. — Preceding unsigned comment added by 162.19.75.28 (talk) 02:53, 19 June 2022 (UTC)[reply]

Wiki Education assignment: Information Literacy and Scholarly Discourse[edit]

This article was the subject of a Wiki Education Foundation-supported course assignment, between 6 June 2022 and 29 July 2022. Further details are available on the course page. Student editor(s): Lntran0607 (article contribs). Peer reviewers: Ariamaji.

— Assignment last updated by Nikpapageorgio (talk) 19:21, 14 July 2022 (UTC)[reply]

Issue with the stats in the "Demographics" section?[edit]

The article states both that "The average age of a U.S. gamer is 35" and "The average female video game player is 14 years old, while the average male video game player is 13." These stats seem to contradict each other. Reuben dskl (talk) 22:33, 21 February 2023 (UTC)[reply]