Talk:Augmented reality

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History of augmented reality[edit]

I disagree with the invention of Augmented Reality: There are at least two groups who have published their work about augmented reality before: This group does medical AR, but they call it like that. Michael Bajura, Henry Fuchs, and Ryutarou Ohbuchi. Merging virtual objects with the real world: seeing ultrasound imagery within the patient. In Proceedings of the 19th annual conference on Computer graphics and interactive techniques, pages 203-210. ACM Press, 1992.

Look at the title and the publication date: T.P. Caudell and D.V. Mizell. Augmented reality: An application of heads-up display technology to manual manufacturing technologyaugmented reality. In Proceedings of Hawaii International Conference on System Sciences, 1992.

(Reply:) Well, the article states that the CACM issue *coined* the term, not that it was the first time the term was used. The above mentioned conference papers had very confidential distributions (a few hundreds copies at most, in pre-internet area), compared to the echo the CACM issue had: 120000 copies where printed, plus a distribution to all SIGGRAPH attendees (30000+) that year, plus an award for the best scientific magazine issue of the year, awarded by the american publication board that year too. That magazine issue was perhaps the most influential scientific magazine issue of the decade and started tens of research projects accross the world.... Granted, that was just when the www started to catch too, and it did shadow the domain quite quickly.

I think the CACM issue really started it all, just as Mark Weiser's paper "The computer of the XXIst century" in Sci. Am. 1991 started the field of ubiquitous computing, even though Xerox PARC had been working on the topic for about 10 years already.

In summary: I think the article is right on this portion of the history of augmented reality. Yet, it is quite clear there are two competing interpretations of the same concept in this article, which is quite unsettling.

(Reply:) Your use of "coined" is incorrect. Look it up here: http://dictionary.reference.com/search?q=coined. Based on the definition of the word, and the fact that Boeing researchers used the term "augmented reality" previously (see quote below), the history section should be revised.

"In 1990, a group of Boeing researchers proposed that a see-through virtual reality head-mounted display that was registered with the real world could be used as an aid in the manufacturing of airplanes by overlaying simple graphics on top of the real world. The term "Augmented Reality" was coined, and Boeing found that an ideal candidate for this technology was the Commercial Airplane Group's wireshop where wire harnesses are pre-fabricated before installing on airplanes." http://www.blu.org/cone/Notices/97-98/April/VR_Apr16.txt

What about HUD system's? http://wiki.alquds.edu/?query=Head-up_display eze1981

Concentration[edit]

Aboard large vessals, it's possible to create these 'worlds' through usage of interceeding dooways which lead to perceptual real world events, like tables under an awning, and so forth. To be quite accurate, the perception of venus today is an augmented reality in itself. What were you up to. As time passes, more information gets logged onto Wikipedia and so forth. More people, less action. Actions consume time, and space seperated us from these people. If however there are simulated skies inside, then these virtual world on parralel moniters make it possible to reconstruct their virtual reality for everyday use. As one might think though, it only goes to show how important life is unto itself, death for instance is a construct of the human psychy, so only "important" people may pass and allow for people to enter these areas. By the way, spider-man is invisible: If you didn't already know. Feels good.

Merge Parts of History and Notable Researchers to avoid redundant information.[edit]

Both of these sections are basically blurbs and previous talk sections talked about expanding history. Some of the bullets for each give redundant information for example the first researcher notes that "Ivan Sutherland invented the first VR head-mounted display at Harvard University." In History the relevant bullet reads as "1968: Ivan Sutherland invents the head-mounted display and positions it as a window into a virtual world."

I think it would be a good idea to make a structural change to the article such as editing out the notable researcher section and filling out history such that it is more informative like other history pages for other topics. — Preceding unsigned comment added by M0narchAlpha (talkcontribs) 16:38, 24 March 2021 (UTC)Reply[reply]

Add more information to Human Computer Interaction section[edit]

There have been advancements in AR in HCI. I think it would be informative to add the following information:

[1] Understandably, given the application of AR to simulate a real-world environment, there can be several applications of it in HCI. Applications such as wearable technology have witnessed massive advancements in the last few years. Such technologies can enhance the communication between humans and computers. AR startup Magic Leap was established in 2011. The Magic of Leap "Cinematic Reality" , will adjust the focus according to the human eye, automatically convert light field Angle and depth, and embody the most advanced technology level.[2] It has also built technologies for remote training and 3D visualizations, signing a deal with Saudi Aramco.[3] Doctors can now use AR to show medical data inside the patient body [4], game players can fight virtual monsters in the real world [5], architects can see unfinished building [6], and students can assemble virtual molecules in the real world [7]. Noticeably, AR has been around for more than a few decades in a wide array of applications.

References: 1. https://www.cs.nycu.edu.tw/research/human-computer-interaction-virtual-and-augmented-reality-wearable-technology?locale=en 2.https://www.springwise.com/tech-explained-cinematic-reality/#:~:text=In%202014%2C%20an%20unknown%20startup,on%20in%20a%20broader%20way 3.https://www.arabnews.com/node/1799511/business-economy 4. Nicolas Padoy. Workflow and Activity Modeling for Monitoring Surgical Procedures. HumanComputer Interaction [cs.HC]. Université Henri Poincaré - Nancy 1; Technische Universität München, 2010. English. ffNNT : 2010NAN10025ff. fftel-01748567v2 5.Wayne Piekarski and Bruce Thomas. 2002. ARQuake: the outdoor augmented reality gaming system. Commun. ACM 45, 1 (January 2002), 36–38. DOI:https://doi.org/10.1145/502269.502291 6.Thomas, B., Piekarski, W., & Gunther, B. (1999). Using augmented reality to visualise architecture designs in an outdoor environment. International Journal of Design Computing Special Issue on Design Computing on the Net (DCNet), 1(4.2). 7.M. Fjeld and B. M. Voegtli, "Augmented Chemistry: an interactive educational workbench," Proceedings. International Symposium on Mixed and Augmented Reality, Darmstadt, Germany, 2002, pp. 259-321, doi: 10.1109/ISMAR.2002.1115100. Trial adopting (talk) 16:04, 28 March 2021 (UTC)Reply[reply]


I added an HCI section to the article but I did not add information around Magic leap due to it not being appropriate to the topic. I think if someone wanted more information about the Magic Leap Technology it may be appropriate to add relevant information to somewhere in the hardware section. For the information related to doctors putting information in a Medical Applications sub would be good. For your reference [5] that can be added to the architecture subsection. M0narchAlpha (talk) — Preceding undated comment added 03:33, 29 March 2021 (UTC)Reply[reply]

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