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{{Short description|2022 video game}}
{{Short description|2022 video game}}
{{Sources exist|date=June 2023}}
{{Infobox video game
{{Infobox video game
| title = One Dreamer
| title = One Dreamer
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| designer = Gareth Ffoulkes
| designer = Gareth Ffoulkes
| composer = Ben Yusuf Quinn
| composer = Ben Yusuf Quinn
| platforms = [[Windows]], [[Linux]], [[MacOs]]
| platforms = [[Windows]], [[Linux]], [[macOS]]
| genre = [[Adventure game|Adventure]], [[Puzzle game|Puzzle]]
| genre = [[Adventure game|Adventure]], [[Puzzle game|Puzzle]]
| released = 9 September 2022
| released = 9 September 2022
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}}
}}


'''''One Dreamer''''' is a [[video game]] developed by independent developer F2House in 2022. Described as a "narrative-driven" game,<ref>{{cite web|website=Steam|title=One Dreamer|author=F2House|date=9 September 2022|url=https://store.steampowered.com/app/1156380/One_Dreamer/?curator_clanid=7099409}}</ref> ''One Dreamer'' is an [[adventure game]] featuring sections in which players solve [[puzzle game|puzzles]] using code. The game was designed by an Australian team based in [[Darwin, Australia|Darwin]] led by Gareth Ffoulkes, who worked on the game over a seven-year period. Upon release, ''One Dreamer'' received praise from critics for its emotional and affecting approach to storytelling, and its novel code-based [[puzzle game|puzzle]] gameplay.
'''''One Dreamer''''' is a [[video game]] developed by independent developer F2House in 2022. Described as a "narrative-driven" game, ''One Dreamer'' is an [[adventure game]] featuring sections in which players solve [[puzzle game|puzzles]] using code. The game was designed by an Australian team based in [[Darwin, Australia|Darwin]] led by Gareth Ffoulkes, who worked on the game over a seven-year period. Upon release, ''One Dreamer'' received praise from critics for its emotional and affecting approach to storytelling, and its novel code-based [[puzzle game|puzzle]] gameplay.


== Gameplay ==
== Gameplay ==
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[[File:One Dreamer Gameplay.jpg|thumb|left|A screenshot of gameplay in ''One Dreamer'', depicting the [[user interface]] for editing code.]]
[[File:One Dreamer Gameplay.jpg|thumb|left|A screenshot of gameplay in ''One Dreamer'', depicting the [[user interface]] for editing code.]]


''One Dreamer'' is a narrative-based [[adventure game]] featuring sections in which players solve [[puzzle game|puzzles]] using code. The player is Frank, is an independent game developer who previously published a successful multiplayer game, ''PROXYlife'', that is now reaching the end of its release cycle, with players abandoning the game. Frank is also $5000 in debt to an online cloud service, LUX. The game is structured into two sections of gameplay. During the day, Frank is working freelance on unfulfilling tasks for major studio games to pay off the debt, such as fixing codes and implementing [[loot boxes]]. At night, Frank seeks inspiration for his own dream game that he has been working on with a former colleague, Luna, with his lucid dreaming blurring the lines between reality and imagination.<ref>{{cite web|website=GameGrin|last=Dunitz|first=Alana|date=16 October 2022|title=One Dreamer Review|url=https://www.gamegrin.com/reviews/one-dreamer-review/}}</ref>
''One Dreamer'' is a narrative-based [[adventure game]] featuring sections in which players solve [[puzzle game|puzzles]] using code. The player is Frank, is an independent game developer who previously published a successful multiplayer game, ''PROXYlife'', that is now reaching the end of its release cycle, with players abandoning the game. Frank is also $5000 in debt to an online cloud service, LUX. The game is structured into two sections of gameplay. During the day, Frank is working freelance on unfulfilling tasks for major studio games to pay off the debt, such as fixing codes and implementing [[loot boxes]]. At night, Frank seeks inspiration for his own dream game that he has been working on with a former colleague, Luna, with his lucid dreaming blurring the lines between reality and imagination.
In [[puzzle game|puzzle]] sections of gameplay, players manipulate a simplified version of code based on [[C Sharp (programming language)|C#]]. In daytime sections, players use a computer to select various freelance tasks to complete to program the code of fictional products, and during nighttime sections, code is used to manipulate the world in Frank's dream state.<ref name=K/> This includes manipulating [[boolean data type|boolean]] statements such as 'true' or 'false', to more complex actions such as changing the interoperable [[Variable (computer science)|variables]] of objects to produce the desired result.<ref name=WP/>
In [[puzzle game|puzzle]] sections of gameplay, players manipulate a simplified version of code based on [[C Sharp (programming language)|C#]]. In daytime sections, players use a computer to select various freelance tasks to complete to program the code of fictional products, and during nighttime sections, code is used to manipulate the world in Frank's dream state.<ref name=K/> This includes manipulating [[boolean data type|boolean]] statements such as 'true' or 'false', to more complex actions such as changing the interoperable [[Variable (computer science)|variables]] of objects to produce the desired result.<ref name=WP/>


== Development and release ==
== Development and release ==


''One Dreamer'' was created by Australian developer Gareth Ffoulkes, who worked on the game with a small team of friends based in [[Darwin, Australia|Darwin]]. Ffoulkes stated the game's narrative was a "personal story" with input from team members,<ref name=BND/> although many of the themes of being a video game developer were not autobiographical.<ref name=PG/> Ffoulkes stated that he was inspired by story-driven, cinematic games, including ''[[The Last of Us]]'', and the use of different gameplay modes to represent awake and dream states in ''[[Catherine (video game)|Catherine]]''.<ref name=BND>{{cite web|website=Bare Knuckle Development|title=One Dreamer - Indie Interview|last=Leavy|first=Tony|date=12 August 2015|url=https://bareknuckledev.com/blog/interview-one-dreamer/}}</ref> Ffoulkes crowdfunded release of the game on [[Kickstarter]] in 2015, with a protracted development cycle of seven years. Ffoulkes attributed the long development time to an open-ended creative process, with the initial approach of developing ideas "without getting feedback or in-depth planning" leading to "feature creep" requiring revisions to the game.<reF name=PG>{{cite web|website=Premortem Games|title=Solo dev Gareth Ffoulkes of One Dreamer: “Solo was just the normal route for me”|last=Bartelson|first=Eric|date=12 September 2022|url=https://premortem.games/2022/09/12/solo-dev-gareth-ffoulkes-of-one-dreamer-solo-was-just-the-normal-route-for-me/}}</ref> Following several delays, in 2020, ''One Dreamer'' was announced to be nearing completion,<ref>{{cite web|website=Adventure Gamers|last=Allin|first=Jack|title=One Dreamer to become reality later this year|date=24 October 2020|url=https://adventuregamers.com/news/view/one-dreamer-to-become-reality-later-this-year}}</ref> with the game released in September 2022.
''One Dreamer'' was created by Australian developer Gareth Ffoulkes, who worked on the game with a small team of friends based in [[Darwin, Australia|Darwin]]. Ffoulkes stated the game's narrative was a "personal story" with input from team members,<ref name=BND/> although many of the themes of being a video game developer were not autobiographical.<ref name=PG/> Ffoulkes stated that he was inspired by story-driven, cinematic games, including ''[[The Last of Us]]'', and the use of different gameplay modes to represent awake and dream states in ''[[Catherine (video game)|Catherine]]''.<ref name=BND>{{cite web|website=Bare Knuckle Development|title=One Dreamer - Indie Interview|last=Leavy|first=Tony|date=12 August 2015|url=https://bareknuckledev.com/blog/interview-one-dreamer/}}</ref> Ffoulkes crowdfunded release of the game on [[Kickstarter]] in 2015, with a protracted development cycle of seven years. Ffoulkes attributed the long development time to an open-ended creative process, with the initial approach of developing ideas "without getting feedback or in-depth planning" leading to "feature creep" requiring revisions to the game.<reF name=PG>{{cite web|website=Premortem Games|title=Solo dev Gareth Ffoulkes of One Dreamer: "Solo was just the normal route for me"|last=Bartelson|first=Eric|date=12 September 2022|url=https://premortem.games/2022/09/12/solo-dev-gareth-ffoulkes-of-one-dreamer-solo-was-just-the-normal-route-for-me/}}</ref> Following several delays, in 2020, ''One Dreamer'' was announced to be nearing completion,<ref>{{cite web|website=Adventure Gamers|last=Allin|first=Jack|title=One Dreamer to become reality later this year|date=24 October 2020|url=https://adventuregamers.com/news/view/one-dreamer-to-become-reality-later-this-year}}</ref> with the game released in September 2022.


== Reception ==
== Reception ==


''One Dreamer'' received positive reception from video game reviewers. Critics praised ''One Dreamer'' for its writing and themes, particularly in its affecting representation of the personal impact of the video game development process. John Walker of ''[[Kotaku]]'' praised the game as "engrossing", writing that it was a "fascinating and moving exploration of the drives behind so much indie development", highlighting the non-linear narrative structure and longer than expected length.<ref name=K>{{cite web|website=Kotaku|last=Walker|first=John|date=16 September 2022|title=Learn Bad Coding Habits In This Beautiful Game About A Struggling Developer|url=https://kotaku.com/steam-pc-one-dreamer-indie-game-coding-puzzle-1849544703}}</ref> Harrison Tabulo of ''Well Played'' wrote that whilst the writing was "a little ham-fisted at times", he noted "it's hard not connecting with the overarching themes", praising the game for its "tragic" subtexts and "hitting so close to home that it's almost hard to play".<ref name=WP/> David Flynn of ''Gaming Trend'' was similarly affected by the game's themes, writing that the game's "touching" story carried a "fantastic message" and "hit home...if you struggle with depression (or) burnout, this plot will probably resonate with you."<ref name=GT>{{cite web|website=Gaming Trend|last=Flynn|first=David|date=9 September 2022|title=One Dreamer review — A cosmic success|url=https://gamingtrend.com/feature/reviews/one-dreamer-review-a-cosmic-success/}}</ref>
''One Dreamer'' received positive reception from video game reviewers. Critics praised ''One Dreamer'' for its writing and themes, particularly in its affecting representation of the personal impact of the video game development process. John Walker of ''[[Kotaku]]'' praised the game as "engrossing", writing that it was a "fascinating and moving exploration of the drives behind so much indie development", highlighting the non-linear narrative structure and longer than expected length.<ref name=K>{{cite web|website=Kotaku|last=Walker|first=John|date=16 September 2022|title=Learn Bad Coding Habits In This Beautiful Game About A Struggling Developer|url=https://kotaku.com/steam-pc-one-dreamer-indie-game-coding-puzzle-1849544703}}</ref> Harrison Tabulo of ''Well Played'' wrote that whilst the writing was "a little ham-fisted at times", he noted "it's hard not connecting with the overarching themes", praising the game for its "tragic" subtexts and "hitting so close to home that it's almost hard to play".<ref name=WP/>


The integration of coding mechanics into the [[puzzle game|puzzle]] gameplay was praised for being accessible yet complex. Writing for ''Well Played'', Harrison Tabulo noted that whilst the game "onboards the player effortlessly", the "complexity in puzzles spirals out quickly" and creates "seemingly unfathomable variety".<ref name=WP>{{cite web|website=Well Played|last=Tabulo|first=Harrison|title=One Dreamer Review|date=11 September 2022|url=https://www.well-played.com.au/one-dreamer-review/}}</ref> David Flynn of ''Gaming Trend'' wrote that the gameplay was "simple enough that anyone can understand it but close enough to the real things that coders will already know what they’re doing", although noting that the design of the puzzles were slightly simplistic and "don’t progress too far from just swapping variables around".<ref name=GT/> John Walker of ''[[Kotaku]]'' praised the game's puzzles for reinforcing the game's message, writing "this idea of making do, of cutting corners, permeates all the puzzling in the game, making it so delightfully honest...in this superbly crafted game, even the coding puzzles lean in to the disheartening tone of trying to stay afloat during disaster."<ref name=K/>
The integration of coding mechanics into the [[puzzle game|puzzle]] gameplay was praised for being accessible yet complex. Writing for ''Well Played'', Harrison Tabulo noted that whilst the game "onboards the player effortlessly", the "complexity in puzzles spirals out quickly" and creates "seemingly unfathomable variety".<ref name=WP>{{cite web|website=Well Played|last=Tabulo|first=Harrison|title=One Dreamer Review|date=11 September 2022|url=https://www.well-played.com.au/one-dreamer-review/}}</ref> Walker praised the game's puzzles for reinforcing the game's message, writing "this idea of making do, of cutting corners, permeates all the puzzling in the game, making it so delightfully honest...in this superbly crafted game, even the coding puzzles lean in to the disheartening tone of trying to stay afloat during disaster."<ref name=K/>


== References ==
== References ==
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[[Category:2022 video games]]
[[Category:2022 video games]]
[[Category:Video games developed in Australia]]
[[Category:Indie games]]
[[Category:Indie games]]
[[Category:Linux games]]
[[Category:Linux games]]

Latest revision as of 02:00, 21 September 2023

One Dreamer
Steam header art
Developer(s)F2House
Designer(s)Gareth Ffoulkes
Composer(s)Ben Yusuf Quinn
Engine
Platform(s)Windows, Linux, macOS
Release9 September 2022
Genre(s)Adventure, Puzzle
Mode(s)Single-player

One Dreamer is a video game developed by independent developer F2House in 2022. Described as a "narrative-driven" game, One Dreamer is an adventure game featuring sections in which players solve puzzles using code. The game was designed by an Australian team based in Darwin led by Gareth Ffoulkes, who worked on the game over a seven-year period. Upon release, One Dreamer received praise from critics for its emotional and affecting approach to storytelling, and its novel code-based puzzle gameplay.

Gameplay[edit]

A screenshot of gameplay in One Dreamer, depicting the user interface for editing code.

One Dreamer is a narrative-based adventure game featuring sections in which players solve puzzles using code. The player is Frank, is an independent game developer who previously published a successful multiplayer game, PROXYlife, that is now reaching the end of its release cycle, with players abandoning the game. Frank is also $5000 in debt to an online cloud service, LUX. The game is structured into two sections of gameplay. During the day, Frank is working freelance on unfulfilling tasks for major studio games to pay off the debt, such as fixing codes and implementing loot boxes. At night, Frank seeks inspiration for his own dream game that he has been working on with a former colleague, Luna, with his lucid dreaming blurring the lines between reality and imagination. In puzzle sections of gameplay, players manipulate a simplified version of code based on C#. In daytime sections, players use a computer to select various freelance tasks to complete to program the code of fictional products, and during nighttime sections, code is used to manipulate the world in Frank's dream state.[1] This includes manipulating boolean statements such as 'true' or 'false', to more complex actions such as changing the interoperable variables of objects to produce the desired result.[2]

Development and release[edit]

One Dreamer was created by Australian developer Gareth Ffoulkes, who worked on the game with a small team of friends based in Darwin. Ffoulkes stated the game's narrative was a "personal story" with input from team members,[3] although many of the themes of being a video game developer were not autobiographical.[4] Ffoulkes stated that he was inspired by story-driven, cinematic games, including The Last of Us, and the use of different gameplay modes to represent awake and dream states in Catherine.[3] Ffoulkes crowdfunded release of the game on Kickstarter in 2015, with a protracted development cycle of seven years. Ffoulkes attributed the long development time to an open-ended creative process, with the initial approach of developing ideas "without getting feedback or in-depth planning" leading to "feature creep" requiring revisions to the game.[4] Following several delays, in 2020, One Dreamer was announced to be nearing completion,[5] with the game released in September 2022.

Reception[edit]

One Dreamer received positive reception from video game reviewers. Critics praised One Dreamer for its writing and themes, particularly in its affecting representation of the personal impact of the video game development process. John Walker of Kotaku praised the game as "engrossing", writing that it was a "fascinating and moving exploration of the drives behind so much indie development", highlighting the non-linear narrative structure and longer than expected length.[1] Harrison Tabulo of Well Played wrote that whilst the writing was "a little ham-fisted at times", he noted "it's hard not connecting with the overarching themes", praising the game for its "tragic" subtexts and "hitting so close to home that it's almost hard to play".[2]

The integration of coding mechanics into the puzzle gameplay was praised for being accessible yet complex. Writing for Well Played, Harrison Tabulo noted that whilst the game "onboards the player effortlessly", the "complexity in puzzles spirals out quickly" and creates "seemingly unfathomable variety".[2] Walker praised the game's puzzles for reinforcing the game's message, writing "this idea of making do, of cutting corners, permeates all the puzzling in the game, making it so delightfully honest...in this superbly crafted game, even the coding puzzles lean in to the disheartening tone of trying to stay afloat during disaster."[1]

References[edit]

  1. ^ a b c Walker, John (16 September 2022). "Learn Bad Coding Habits In This Beautiful Game About A Struggling Developer". Kotaku.
  2. ^ a b c Tabulo, Harrison (11 September 2022). "One Dreamer Review". Well Played.
  3. ^ a b Leavy, Tony (12 August 2015). "One Dreamer - Indie Interview". Bare Knuckle Development.
  4. ^ a b Bartelson, Eric (12 September 2022). "Solo dev Gareth Ffoulkes of One Dreamer: "Solo was just the normal route for me"". Premortem Games.
  5. ^ Allin, Jack (24 October 2020). "One Dreamer to become reality later this year". Adventure Gamers.

External links[edit]