Mosaic (video game)
Mosaic | |
---|---|
Developer(s) | Krillbite Studio |
Publisher(s) | Raw Fury |
Platform(s) | Apple Arcade, Linux, Windows, Nintendo Switch, Xbox One, PlayStation 4 |
Release | |
Genre(s) | Adventure, art |
Mode(s) | Single-player |
Mosaic is an indie adventure game and art game developed by Krillbite Studio, developers of Among the Sleep, and published by Raw Fury. It was released for Windows, PlayStation 4, Xbox One, Nintendo Switch and Apple Arcade on December 5, 2019. A commentary on modern life, the main character is an isolated office worker who lacks human contact and spends a large amount of time on his smartphone, seeing the world only in dull colors. He gradually starts encountering moments of beauty and realizing he should escape the daily grind. It received mixed reviews from critics, who thought the gameplay was overly dull and the message too simplistic, though they enjoyed some moments in it.
Reception[edit]
Mosaic has a "mixed or average" Metacritic rating,[4] and on OpenCritic, it received a "fair" approval rating of 48%.[5]
Aggregator | Score |
---|---|
Metacritic | 70/100[4] |
OpenCritic | 48% recommend[5] |
Publication | Score |
---|---|
Nintendo Life | [8] |
PC Gamer (US) | 61/100[6] |
TouchArcade | [7] |
Alex Spencer of PC Gamer gave the game a mixed review, describing the entire game as "housing" for a message about modern life that never "cuts any deeper than Daniel Ortberg's withering Black Mirror synopsis, 'what if phones but too much'." He said that it lacked meaningful gameplay, though he called its occasional bright spots rewarding. While calling it occasionally fascinating, he said that it was trying too hard to remind the player it was art.[6]
Sergio Velasquez of TouchArcade was also mixed on the game, saying that despite being boring, it was an "experience" that showcases the problems with modern isolation. However, he called it "slow and frustrating" for non-introspective players who are simply seeking fun gameplay, calling its controls the worst part. While describing its story as "short and predictable", he summed it up as rewarding in the end.[7]
Lloyd Coombes of Nintendo Life rated the game negatively, calling it intentionally mundane and comparing it to Limbo and Inside. However, he said it lacked a meaningful message besides the negative effects of technology on people's lives, and that it compared unfavorably to other commentary along those lines, such as Black Mirror. Saying that the game had a "vital message" that it couldn't enunciate, he summed it up as ultimately unfulfilling and depressing.[8]
Mosaic: BlipBlop[edit]
A clicker game called Mosaic: BlipBlop was released independently for iOS and Android in 2019. It is also featured in Mosaic as a minigame the protagonist can play, commenting on the vapid nature of mobile games.[9] The standalone version functions as marketing for the full Mosaic game, showing the player fake ads for in-universe apps.[10]
References[edit]
- ^ a b Dawe, Liam (November 1, 2019). "Dark surrealistic and atmospheric adventure game Mosaic launches for Linux in December". GamingOnLinux. Retrieved February 23, 2024.
- ^ Romano, Sal (January 9, 2020). "Mosaic for PS4, Xbox One, and Switch launches January 23". Gematsu. Retrieved February 23, 2024.
- ^ Massongill, Juston (February 7, 2020). "The Drop: New PlayStation Games for February 11, 2020". PlayStation Blog. Retrieved February 23, 2024.
- ^ a b "Mosaic". Metacritic. Retrieved February 18, 2024.
- ^ a b "Mosaic". OpenCritic. Retrieved February 18, 2024.
- ^ a b Spencer, Alex (2019-12-05). "Mosaic review". PC Gamer. Retrieved 2024-02-13.
- ^ a b Velasquez, Sergio (2019-12-02). "Apple Arcade: 'The Mosaic' Review – The dread of the average person". TouchArcade. Retrieved 2024-02-13.
- ^ a b Coombes, Lloyd (2020-02-01). "Review: Mosaic - Biting Social Commentary Masquerading As A Video Game". Nintendo Life. Retrieved 2024-02-13.
- ^ Tekaia, Pascal (2019-06-24). "E3 2019 round-up". Adventure Gamers. Retrieved 2024-02-14.
- ^ "Mosaic: BlipBlop". App Store. 2019-06-09. Retrieved 2024-02-13.