List of common display resolutions

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This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g. red indicates a 4:3 ratio).
This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g. red indicates a 4:3 ratio).

This article lists computer monitor, television, digital film, and other graphics display resolutions that are in common use. Most of them use certain preferred numbers.

Computer graphics[edit]

Pixel aspect ratio (PAR)
The horizontal to vertical ratio of each pixel.
Storage aspect ratio (SAR)
The horizontal to vertical ratio of solely the number of pixels in each direction.[note 1]
Display aspect ratio (DAR)
The combination (which occurs by multiplication) of both the pixel aspect ratio and storage aspect ratio giving the aspect ratio as experienced by the viewer.
Computer and handheld screens
Designation Usage W (px) H Aspect ratio Total pixels
Storage Display Pixel
0.26K1 Microvision 16 × 16 1∶1 1∶1 1∶1 256
0.46K1 Timex Datalink USB[1][2] 42 × 11 42∶11 1∶1 5:9 462
1.02K1 PocketStation 32 × 32 1∶1 1∶1 1∶1 1,024
1.2K3 Etch A Sketch Animator 40 × 30 4∶3 4∶3 1∶1 1,200
1.34K1 Epson RC-20[3] 42 × 32 21∶16 1∶1 0.762 1,344
1.54K2 GameKing I (GM-218), VMU 48 × 32 3∶2 3∶2 1∶1 1,536
2K3 Ever DOS computers 80 × 25 16∶5 4∶3 0.417 2,000
2.4K2 Etch A Sketch Animator 2000 60 × 40 3∶2 3∶2 1∶1 2,400
2.88K5 Thumby (console) 72 × 40 9∶5 7∶5 0.778 2,880
4.03K7∶4 Nokia 3210 and many other early Nokia Phones 84 × 48 7∶4 2∶1 1.143 4,032
4.1K1 Hartung Game Master 64 × 64 1∶1 1∶1 1∶1 4,096
4.25K3 Ever DOS computers 2x 170 × 25 34∶5 4∶3 0.196 4,250
4.61K1 Field Technology CxMP smart watch[2] 72 × 64 9∶8 1∶1 0.889 4,608
4.61K1 Montblanc e-Strap[4] 128 × 36 32∶9 1∶1 0.281 4,608
4.8K1 Epoch Game Pocket Computer 75 × 64 75∶64 1∶1 1:1.171875 4,800
0.01M3.75 Entex Adventure Vision 150 × 40 15∶4 3.75 1∶1 6,000
0.01M2 First graphing calculators: Casio fx-7000G, TI-81 96 × 64 3∶2 3∶2 1∶1 6,144
0.01M2 Pokémon Mini 96 × 64 3∶2 3∶2 1∶1 6,144
0.01M2 TRS-80 128 × 48 8∶3 3∶2 0.563 6,144
0.01M2 Early Nokia colour screen phones 96 × 65 96∶65 3∶2 1.016 6,240
0.01MA Ruputer 102 × 64 51∶32 8∶5 1.004 6,528
0.01M2 Pokémon Mini 108 × 70 54∶35 3∶2 0.972 7,560
0.01M4 Sony Ericsson T68i, T300, T310 and other early colour and black&white screen phones 101 × 80 101∶80 5∶4 0.99 8,080
0.01M2∶1 Arduboy 128 × 64 2∶1 2∶1 1∶1 8,192
0.01M1 MetaWatch Strata & Frame watches 96 × 96 1∶1 1∶1 1∶1 9,216
0.01M2 Pokémon Mini 128 × 96 4∶3 3∶2 1.125 12,288
0.02M3.75 Atari Portfolio, TRS-80 Model 100 240 × 64 15∶4 3.75 1∶1 15,360
0.02MA Atari Lynx 160 × 102 80∶51 8∶5 1.02 16,320
0.02M1 Sony SmartWatch, Sifteo cubes, early color screen phones (square display), PICO-8 128 × 128 1∶1 1∶1 1∶1 16,384
0.02M0.8 Samsung feature phones, e.g., Samsung SGH-S150G and other feature phones such as MobiWire Nakai 128 × 160 4∶5 4:5 1∶1 20,480
QQVGA Quarter Quarter VGA: Nintendo Game Boy Advance LoRes 160 × 120 4∶3 4∶3 1∶1 19,200
0.02M1.111 Nintendo Game Boy (GB), Game Boy Color (GBC); Sega Game Gear (GG) 160 × 144 10∶9 10:9 1∶1 23,040
0.02M0.857 Pebble E-Paper Watch 144 × 168 6∶7 6:7 1∶1 24,192
0.02M1.053 Neo Geo Pocket Color 160 × 152 20∶19 20:19 1∶1 24,320
0.03M1 Palm LoRes 160 × 160 1∶1 1∶1 1∶1 25,600
0.03M3 Apple II HiRes (6 color) and Apple IIe Double HiRes (16 color), grouping subpixels 140 × 192 35∶48 4∶3 1.828 26,880
0.03M3 VIC-II multicolor, IBM PCjr 16-color, Amstrad CPC 16-color 160 × 200 4∶5 4∶3 5∶3 32,000
0.03M9 WonderSwan 224 × 144 14∶9 14∶9 1∶1 32,256
0.04M13∶11 Nokia Series 60 smartphones (Nokia 7650, plus First and Second Edition models only) 208 × 176 13∶11 13∶11 1∶1 36,608
HQVGA Half QVGA: Nintendo Game Boy Advance 240 × 160 3∶2 3∶2 1∶1 38,400
0.04M4 Older Java MIDP devices like Sony Ericsson K600 220 × 176 5∶4 5∶4 1∶1 38,720
0.04M3 Acorn BBC 20 column modes 160 × 256 5∶8 4∶3 2.133 40,960
0.04M3 Apple II HiRes 3 colors 180 × 248 45∶62 4∶3 1.837 44,640
0.04M1 Nokia 5500 Sport, Nokia 6230i, Nokia 8800 208 × 208 1∶1 1∶1 1∶1 43,264
0.05M3 TMS9918 modes 1 (e.g. TI-99/4A) and 2, ZX Spectrum, MSX, Sega Master System, Nintendo DS (each screen) 256 × 192 4∶3 4∶3 1∶1 49,152
0.05M3 Apple II HiRes (1 bit per pixel) 280 × 192 35∶24 4∶3 0.914 53,760
0.05M3 MSX2 256 × 212 64∶53 4∶3 1.104 54,272
0.06M1 Samsung Gear Fit 432 × 128 27∶8 1∶1 0.296 55,296
0.06M3 Nintendo Entertainment System, Super Nintendo Entertainment System, Sega Mega Drive 256 × 224 8∶7 4∶3 7∶6 57,344
0.06M1 Apple iPod Nano 6G, Palm (PDA) 240 × 240 1∶1 1∶1 1∶1 57,600
0.06M3 PlayStation (e.g. Rockman Complete Works) 256 × 240 16∶15 4∶3 5∶4 61,440
0.06M6 Atari 8-bit family PAL 320 × 192 5∶3 5∶3 1∶1 61,440
0.06M5∶3 Atari 8-bit family NTSC 320 × 192 5∶3 50:35 6:7 61,440
Color Graphics Adapter (CGA) CGA 4-color, ATM 16 color, Atari ST 16 color, Nintendo 64 LoRes, Commodore 64, HiRes VIC-II Hires, Amiga OCS NTSC Lowres, Apple IIGS LoRes, MCGA, Amstrad CPC 4-color 320 × 200 8∶5 4∶3 0.833 64,000
0.07M1 Elektronika BK 256 × 256 1∶1 1∶1 1∶1 65,536
0.07M3 Sinclair QL 256 × 256 1∶1 4∶3 4∶3 65,536
0.07M2 UIQ 2.x based smartphones 320 × 208 20∶13 3∶2 0.975 66,560
0.07M2 Sega Mega Drive, Sega Nomad, Neo Geo AES 320 × 224 10∶7 3∶2 1.05 71,680
QVGA Quarter VGA: Apple iPod Nano 3G, Nintendo Entertainment System HiRes, Super Nintendo Entertainment System, PlayStation, Nintendo 64, GameCube, Nintendo DS (each screen), Nintendo 3DS (lower screen) 320 × 240 4∶3 4∶3 1∶1 76,800
0.08M4 Acorn BBC 40 column modes, Amiga OCS PAL Lowres 320 × 256 5∶4 5∶4 1∶1 81,920
0.08M3 GameCube 320 × 256 5∶4 4∶3 1.066 81,920
0.09M3 Capcom CP System (CPS, CPS2, CPS3) arcade system boards 384 × 224 12∶7 4∶3 0.778 86,016
0.09M3 PlayStation (e.g. X-Men vs. Street Fighter) 368 × 240 23∶15 4∶3 0.869 88,320
0.09M3 Super Nintendo Entertainment System 372 × 240 31∶20 4∶3 0.86 89,280
0.09M9 Apple iPod Nano 5G 376 × 240 47∶30 14∶9 0.993 90,240
0.09M0.8 Apple Watch 38mm 272 × 340 4∶5 4:5 1∶1 92,480
WQVGA Wide QVGA: Common on Windows Mobile 6 handsets, Nintendo 3DS (upper screen in 2D mode), Playdate (console) 400 × 240 5∶3 5∶3 1∶1 96,000
0.1M3 Timex Sinclair 2068, Timex Computer 2048 512 × 192 8∶3 4∶3 0.5 98,304
0.1M3 IGS PolyGame Master arcade system board 448 × 224 2∶1 4∶3 0.667 100,352
0.1M1 Palm (PDA) HiRes, Samsung Galaxy Gear 320 × 320 1∶1 1∶1 1∶1 102,400
WQVGA Wide QVGA: Apple iPod Nano 7G 432 × 240 9∶5 9∶5 1∶1 103,680
0.11M3 Apple IIe Double Hires (1 bit per pixel)[5] 560 × 192 35∶12 4∶3 0.457 107,520
0.11M2 TurboExpress 400 × 270 40∶27 3∶2 1.013 108,000
0.11M3 MSX2 512 × 212 128∶53 4∶3 0.552 108,544
0.11M3 Common Intermediate Format 384 × 288 4∶3 4∶3 1∶1 110,592
WQVGA* Variant used commonly for portable DVD players, digital photo frames, GPS receivers and devices such as the Kenwood DNX-5120 and Glospace SGK-70; often marketed as "16:9" 480 × 234 80∶39 16∶9 0.866 112,320
qSVGA Quarter SVGA: Super Nintendo Entertainment System Selectable in some PC shooters 400 × 300 4∶3 4∶3 1∶1 120,000
0.12M3 Teletext and Viewdata 40×25 character screens (PAL non-interlaced) 480 × 250 48∶25 4∶3 0.694 120,000
0.12M0.8 Apple Watch 42mm 312 × 390 4∶5 4:5 1∶1 121,680
0.12M3 PlayStation (e.g. Tekken and Tekken 2) 512 × 240 32∶15 4∶3 0.625 122,880
0.13M3 Amiga OCS NTSC Lowres interlaced 320 × 400 4∶5 4∶3 5∶3 128,000
Color Graphics Adapter (CGA) Atari ST 4 color, ATM, CGA mono, Amiga OCS NTSC Hires, Apple IIGS HiRes, Nokia Series 80 smartphones, Amstrad CPC 2-color 640 × 200 16∶5 4∶3 0.417 128,000
0.13M9 Sony PlayStation Portable, Zune HD, Neo Geo X 480 × 272 30∶17 16∶9 1.007 130,560
0.13M2∶1 Elektronika BK, Poly-Play 512 × 256 2∶1 2∶1 1∶1 131,072
0.13M3 Sinclair QL 512 × 256 2∶1 4∶3 0.667 131,072
0.15M13∶11 Nokia Series 60 smartphones (E60, E70, N80, N90) 416 × 352 13∶11 13∶11 1∶1 146,432
HVGA Palm Tungsten T3, Apple iPhone, HTC Dream, Palm (PDA) HiRES+ 480 × 320 3∶2 3∶2 1∶1 153,600
HVGA Handheld PC 640 × 240 8∶3 8:3 1∶1 153,600
0.15M3 PlayStation, GameCube 640 × 240 8∶3 4∶3 0.5 153,600
0.16M3 Acorn BBC 80 column modes, Amiga OCS PAL Hires 640 × 256 5∶2 4∶3 0.533 163,840
0.18M2 Black & white Macintosh (9") 512 × 342 256∶171 3∶2 1.002 175,104
0.18M3 PlayStation (e.g. Tekken 3) (interlaced) 368 × 480 23∶30 4∶3 1.739 176,640
0.19M3 Sega Model 1 (e.g. Virtua Fighter) and Model 2 (e.g. Daytona USA) arcade system boards 496 × 384 31∶24 4∶3 1.032 190,464
0.19M6 Nintendo 3DS (upper screen in 3D mode: 2× 400 × 240, one for each eye) 800 × 240 10∶3 5∶3 0.5 192,000
0.2M3 Macintosh LC (12")/Color Classic (also selectable in many PC shooters) 512 × 384 4∶3 4∶3 1∶1 196,608
0.2M2∶1 Nokia Series 90 smartphones (7700, 7710) 640 × 320 2∶1 2∶1 1∶1 204,800
EGA Enhanced Graphics Adapter, Apple Macintosh 640 × 350 64∶35 4∶3 0.729 224,000
0.23M9 nHD, used by Nokia 5800, Nokia 5530, Nokia X6, Nokia N97, Nokia N8[6] 640 × 360 16∶9 16∶9 1∶1 230,400
0.24M3 Teletext and Viewdata 40×25 character screens (PAL interlaced) 480 × 500 24∶25 4∶3 1.389 240,000
0.25M3 Namco System 12 arcade system board (e.g. Soulcalibur, Tekken 3, Tekken Tag Tournament) (interlaced) 512 × 480 16∶15 4∶3 5∶4 245,760
0.25M3 HGC 720 × 348 60∶29 4∶3 0.644 250,560
0.25M3 MDA 720 × 350 72∶35 4∶3 0.648 252,000
0.26M3 Atari ST mono, Amiga OCS NTSC Hires interlaced 640 × 400 8∶5 4∶3 0.833 256,000
0.26M3 Apple Lisa 720 × 364 180∶91 4∶3 0.674 262,080
0.28M2.273 Nokia E90 Communicator 800 × 352 25∶11 25:11 1∶1 281,600
0.29M4 Some older monitors 600 × 480 5∶4 5∶4 1∶1 288,000
VGA Video Graphics Array:MCGA (in monochome), Nintendo 3DS lower screen HiRes, GameCube, Sun-1 color, PlayStation (e.g. Tobal No.1 and Ehrgeiz), Nintendo 64, (e.g. various Expansion Pak enhanced games), 6th Generation Consoles, Nintendo Wii 640 × 480 4∶3 4∶3 1∶1 307,200
0.33M3 Amiga OCS PAL Hires interlaced 640 × 512 5∶4 4∶3 1.066 327,680
WVGA Wide VGA 768 × 480 8∶5 8∶5 1∶1 368,640
WGA Wide VGAList of mobile phones with WVGA display 800 × 480 5∶3 5∶3 1∶1 384,000
W-PAL Wide PAL 848 × 480 53∶30 16∶9 1.006 407,040
FWVGA List of mobile phones with FWVGA display 854 × 480 427∶240 16∶9 0.999 409,920
SVGA Super VGA Nintendo Wii, Nintendo 64 HiRes, GameCube HiRes 800 × 600 4∶3 4∶3 1∶1 480,000
qHD Quarter FHD: AACS ICT, HRHD, Motorola Atrix 4G, Sony XEL-1[7][unreliable source?] 960 × 540 16∶9 16∶9 1∶1 518,400
0.52M3 Apple Macintosh Half Megapixel[8] 832 × 624 4∶3 4∶3 1∶1 519,168
0.52M9 PlayStation Vita (PSV) 960 × 544 30∶17 16∶9 1.007 522,240
0.59M9 PAL 16:9 1024 × 576 16∶9 16∶9 1∶1 589,824
DVGA Double VGA: Apple iPhone 4S,[9][unreliable source?][10] 4th Generation iPod Touch[11] 960 × 640 3∶2 3∶2 1∶1 614,400
WSVGA Wide SVGA: 10” netbooks 1024 × 600 128∶75 16∶9 1.041 614,400
0.66MA Close to WSVGA 1024 × 640 8∶5 8∶5 1∶1 655,360
0.69M3 Panasonic DVCPRO100 for 50/60 Hz over 720p - SMPTE Resolution 960 × 720 4∶3 4∶3 1∶1 691,200
0.73M9 Apple iPhone 5, iPhone 5S, iPhone 5C, iPhone SE (1st) 1136 × 640 71∶40 16∶9 1.001 727,040
0.73M9 Occasional Chromebook resolution with 96 DPI; see HP Chromebook 14A G5. 1138 × 640 16∶9 16∶9 0.999 728,320
XGA Extended Graphics Array:Common on 14″/15″ TFTs and the Apple iPad 1024 × 768 4∶3 4∶3 1∶1 786,432
0.82M3 Sun-1 monochrome 1024 × 800 32∶25 4∶3 1.041 819,200
0.83MA Supported by some GPUs, monitors, and games 1152 × 720 8∶5 8∶5 1∶1 829,440
0.88M2 Apple PowerBook G4 (original Titanium version) 1152 × 768 3∶2 3∶2 1∶1 884,736
WXGA Wide XGA:Minimum, 720p Nintendo Wii U, Nintendo Switch HDTV 1280 × 720 16∶9 16∶9 1∶1 921,600
0.93M3 NeXT MegaPixel Display 1120 × 832 35∶26 4∶3 0.99 931,840
WXGA Wide XGA:Average, BrightView Nintendo Wii U, Nintendo Switch 1280 × 768 5∶3 5∶3 1∶1 983,040
XGA+ Apple XGA[note 2] 1152 × 864 4∶3 4∶3 1∶1 995,328
1M9 Apple iPhone 6, iPhone 6S, iPhone 7, iPhone 8, iPhone SE (2nd) 1334 × 750 667∶375 16∶9 0.999 1,000,500
WXGA Wide XGA:Maximum Nintendo Wii U, Nintendo Switch, Steam Deck 1280 × 800 8∶5 8∶5 1∶1 1,024,000
1.04M32∶25 Sun-2 Prime Monochrome or Color Video, also common in Sun-3 and Sun-4 workstations 1152 × 900 32∶25 32∶25 1∶1 1,036,800
1.05M1∶1 Network Computing Devices 1024 × 1024 1∶1 1∶1 1∶1 1,048,576
WXGA HD Standardized HDTV 720p/1080i displays or "HD ready", used in most cheaper notebooks Nintendo Wii U 1366 × 768 683∶384 16∶9 0.999 1,049,088
1.09M2 Apple PowerBook G4 1280 × 854 3∶2 3∶2 1.001 1,093,120
SXGA− Super XGA "Minus": 1280 × 960 4∶3 4∶3 1∶1 1,228,800
1.23M2.083 Sony VAIO P series 1600 × 768 25∶12 25:12 1∶1 1,228,800
1.3M0.9 HTC Vive (per eye) 1080 × 1200 9∶10 9:10 1∶1 1,296,000
WSXGA Wide SXGA 1440 × 900 8∶5 8∶5 1∶1 1,296,000
WXGA+ Wide XGA+ 1440 × 900 8∶5 8∶5 1∶1 1,296,000
SXGA Super XGA 1280 × 1024 5∶4 5∶4 1∶1 1,310,720
1.38M2 Apple PowerBook G4 1440 × 960 3∶2 3∶2 1∶1 1,382,400
HD+ 900p Nintendo Wii U, Nintendo Switch 1600 × 900 16∶9 16∶9 1∶1 1,440,000
SXGA+ Super XGA Plus, Lenovo Thinkpad X61 Tablet 1400 × 1050 4∶3 4∶3 1∶1 1,470,000
1.47M5 Similar to A4 paper format (~123 dpi for A4 size) 1440 × 1024 45∶32 7∶5 0.996 1,474,560
1.56M3 HDV 1080i 1440 × 1080 4∶3 4∶3 1∶1 1,555,200
1.64M10 SGI 1600SW 1600 × 1024 25∶16 25∶16 1∶1 1,638,400
WSXGA+ Wide SXGA+ 1680 × 1050 8∶5 8∶5 1∶1 1,764,000
1.78M9 Available in some monitors 1776 × 1000 222∶125 16∶9 1.001 1,776,000
UXGA Ultra XGA:Lenovo Thinkpad T60 1600 × 1200 4∶3 4∶3 1∶1 1,920,000
2.05M4 Sun3 Hi-res monochrome 1600 × 1280 5∶4 5∶4 1∶1 2,048,000
FHD Full HD:1080 HDTV (1080i, 1080p Nintendo Wii U, Nintendo Switch) 1920 × 1080 16∶9 16∶9 1∶1 2,073,600
2.07M1 Windows Mixed Reality headsets (per eye) 1440 × 1440 1∶1 1∶1 1∶1 2,073,600
DCI 2K DCI 2K 2048 × 1080 256∶135 1.90∶1 1.002 2,211,840
WUXGA Wide UXGA 1920 × 1200 8∶5 8∶5 1∶1 2,304,000
QWXGA Quad WXGA, 2K 2048 × 1152 16∶9 16∶9 1∶1 2,359,296
2.41M3 Supported by some GPUs, monitors, and games 1792 × 1344 4∶3 4∶3 1∶1 2,408,448
FHD+ Full HD Plus:Microsoft Surface 3 1920 × 1280 3∶2 3∶2 1∶1 2,457,600
2.46M2.10∶1 Samsung Galaxy S10e, Xiaomi Mi A2 Lite, Huawei P20 Lite 2280 × 1080 2.10∶1 2.10∶1 1∶1 2,462,400
2.53M2.167 Samsung Galaxy A8s, Xiaomi Redmi Note 7, Honor Play 2340 × 1080 19½:9 19½:9 1∶1 2,527,200
2.58M3 Supported by some GPUs, monitors, and games 1856 × 1392 4∶3 4∶3 1∶1 2,583,552
2.59M09? Samsung Galaxy A70, Samsung Galaxy S21/+, Xiaomi Redmi Note 9S, default for many 3200x1440 phones[12] 2400 × 1080 20∶9 20∶9 1∶1 2,592,000
2.59M4 Supported by some GPUs, monitors, and games 1800 × 1440 5∶4 5∶4 1∶1 2,592,000
CWSXGA NEC CRV43,[13] Ostendo CRVD,[14] Alienware Curved Display[15][16] 2880 × 900 16∶5 16:5 1∶1 2,592,000
2.59M9 HTC Vive, Oculus Rift (both eyes) 2160 × 1200 9∶5 9∶5 1∶1 2,592,000
2.62MA Supported by some GPUs, monitors, and games 2048 × 1280 8∶5 8∶5 1∶1 2,621,440
TXGA Tesselar XGA 1920 × 1400 48∶35 7∶5 1.021 2,688,000
2.72M1A Motorola One Vision, Motorola One Action and Sony Xperia 10 IV 2520 × 1080 21∶9 21∶9 1∶1 2,721,600
2.74M2.165 Apple iPhone X, iPhone XS and iPhone 11 Pro 2436 × 1125 812∶375 2.165 1∶1 2,740,500
2.74M1AD Avielo Optix SuperWide 235 projector[17] 2538 × 1080 2.35∶1 2.35∶1 1.017 2,741,040
2.76M3 Supported by some GPUs, monitors, and games 1920 × 1440 4∶3 4∶3 1∶1 2,764,800
UW-FHD UltraWide FHD:Cinema TV from Philips and Vizio, Dell UltraSharp U2913WM, ASUS MX299Q, NEC EA294WMi, Philips 298X4QJAB, LG 29EA93, AOC Q2963PM 2560 × 1080 21∶9 21∶9 1∶1 2,764,800
3.11M2 Microsoft Surface Pro 3 2160 × 1440 3∶2 3∶2 1∶1 3,110,400
QXGA Quad XGA:iPad (3rd Generation), iPad Mini (2nd Generation) 2048 × 1536 4∶3 4∶3 1∶1 3,145,728
3.32MA Maximum resolution of the Sony GDM-FW900, Hewlett Packard A7217A and the Retina Display MacBook 2304 × 1440 8∶5 8∶5 1∶1 3,317,760
3.39MA Surface Laptop 2256 × 1504 3∶2 8∶5 1.067 3,393,024
WQHD Wide Quad HD:Dell UltraSharp U2711, Dell XPS One 27, Apple iMac 2560 × 1440 16∶9 16∶9 1∶1 3,686,400
3.74M9 Available in some monitors 2576 × 1450 16∶9 16∶9 1∶1 3,735,200
3.98M3 Supported by some displays and graphics cards[18][unreliable source?][19] 2304 × 1728 4∶3 4∶3 1∶1 3,981,312
WQXGA Wide QXGA:Apple Cinema HD 30, Apple 13" MacBook Pro Retina Display, Dell Ultrasharp U3011, Dell 3007WFP, Dell 3008WFP, Gateway XHD3000, Samsung 305T, HP LP3065, HP ZR30W, Nexus 10 2560 × 1600 8∶5 8∶5 1∶1 4,096,000
4.15M2∶1 LG G6, LG V30, Pixel 2 XL, HTC U11+, Windows Mixed Reality headsets (both eyes) 2880 × 1440 2∶1 2∶1 1∶1 4,147,200
Infinity Display Samsung Galaxy S8, S8+, S9, S9+, Note 8 2960 × 1440 18½∶9 18½∶9 1∶1 4,262,400
4.35M2 Chromebook Pixel 2560 × 1700 3∶2 3∶2 1∶1 4,352,000
4.61M1.422 Pixel C 2560 × 1800 64:45 64:45 1∶1 4,608,000
4.67M9 Lenovo Thinkpad W541 2880 × 1620 16∶9 16∶9 1∶1 4,665,600
4.92M3 Max. CRT resolution, supported by the Viewsonic P225f and some graphics cards 2560 × 1920 4∶3 4∶3 1∶1 4,915,200
Ultra-Wide QHD LG, Samsung, Acer, HP and Dell UltraWide monitors 3440 × 1440 21∶9 21∶9 1∶1 4,953,600
4.99M2 Microsoft Surface Pro 4 2736 × 1824 3∶2 3∶2 1∶1 4,990,464
5.18MA Apple 15" MacBook Pro Retina Display 2880 × 1800 8∶5 8∶5 1∶1 5,184,000
5.53M2 Microsoft Surface Pro X 2880 × 1920 3∶2 3∶2 1∶1 5,529,600
QSXGA Quad SXGA: 2560 × 2048 5∶4 5∶4 1∶1 5,242,880
5.6M3 iPad Pro 12.9" 2732 × 2048 4∶3 4∶3 0.999 5,595,136
WQXGA+ Wide QXGA+:HP Envy TouchSmart 14, Fujitsu Lifebook UH90/L, Lenovo Yoga 2 Pro 3200 × 1800 16∶9 16∶9 1∶1 5,760,000
QSXGA+ Quad SXGA+: 2800 × 2100 4∶3 4∶3 1∶1 5,880,000
5.9MA Apple 16" MacBook Pro Retina Display 3072 × 1920 8∶5 8∶5 1∶1 5,898,240
4.26M1.538 Apple 13" MacBook Air (Apple silicon) Retina Display 2560 × 1664 8∶5.2 8∶5.2 1∶1 4,259,840
5.37M17∶11 Apple 15" MacBook Air (Apple silicon) Retina Display 2880 × 1864 8∶5.178 8∶5.178 1∶1 5,368,320
5.94M17∶11 Apple 14" MacBook Pro (Apple silicon) Retina Display 3024 × 1964 8∶5.196 8∶5.196 1∶1 5,939,136
7.72M1.547 Apple 16" MacBook Pro (Apple silicon) Retina Display 3456 × 2234 8∶5.171 8∶5.171 1∶1 7,720,704
3K Microsoft Surface Book, Huawei MateBook X Pro[20] 3000 × 2000 3∶2 3∶2 1∶1 6,000,000
UW4K Ultra-Wide 4K: 3840 × 1600 2.35∶1 21∶9 0.988 6,144,000
WQSXGA Wide QSXGA: 3200 × 2048 25∶16 25∶16 1∶1 6,553,600
7M2 Microsoft Surface Book 2 15" 3240 × 2160 3∶2 3∶2 1∶1 6,998,400
DQHD Dual Quad HD: Philips 499P9H, Dell U4919DW, Samsung C49RG94SSU 5120 × 1440 32:9 32:9 1∶1 7,372,800
QUXGA Quad UXGA: 3200 × 2400 4∶3 4∶3 1∶1 7,680,000
4K UHD-1 4K Ultra HD 1:2160p, 4000-lines UHDTV (4K UHD) 3840 × 2160 16∶9 16∶9 1∶1 8,294,400
DCI 4K DCI 4K: 4096 × 2160 1.90∶1 1.90∶1 1.002 8,847,360
WQUXGA Wide QUXGA:IBM T221 3840 × 2400 8∶5 8∶5 1∶1 9,216,000
9.44M9 LG Ultrafine 21.5, Apple 21.5" iMac 4K Retina Display 4096 × 2304 16∶9 16∶9 1∶1 9,437,184
UW5K (WUHD) Ultra-Wide 5K:21:9 aspect ratio TVs 5120 × 2160 21∶9 21∶9 1∶1 11,059,200
11.29M9 Apple 24" iMac 4.5K Retina Display 4480 × 2520 16∶9 16∶9 1∶1 11,289,600
HXGA Hex XGA: 4096 × 3072 4∶3 4∶3 1∶1 12,582,912
13.5M2 Surface Studio 4500 × 3000 3∶2 3∶2 1∶1 13,500,000
5K Dell UP2715K, LG Ultrafine 27, Apple 27" iMac 5K Retina Display, Apple Studio Display 5120 × 2880 16∶9 16∶9 1∶1 14,745,600
WHXGA Wide HXGA: 5120 × 3200 8∶5 8∶5 1∶1 16,384,000
HSXGA Hex SXGA: 5120 × 4096 5∶4 5∶4 1∶1 20,971,520
6K Apple 32" Pro Display XDR[21] 6K Retina Display 6016 × 3384 16∶9 16∶9 1∶1 20,358,144
WHSXGA Wide HSXGA: 6400 × 4096 25∶16 25∶16 1∶1 26,214,400
HUXGA Hex UXGA: 6400 × 4800 4∶3 4∶3 1∶1 30,720,000
6480 × 3240 2∶1 2∶1 1∶1 20,995,200
8K UHD-2 8K Ultra HD 2:4320p, 8000-lines UHDTV (8K UHD), Dell UltraSharp UP3218K 32" 8K 7680 × 4320 16∶9 16∶9 1∶1 33,177,600
WHUXGA Wide HUXGA: 7680 × 4800 8∶5 8∶5 1∶1 36,864,000
8K Full Format DCI 8K: 8192 × 4320 1.90∶1 1.90∶1 1.002 35,389,440
8192 × 4608 16∶9 16∶9 1∶1 37,748,736
UW10K Ultra-Wide 10K: 10240 × 4320 21∶9 21∶9 1∶1 44,236,800
8K Fulldome 8K Fulldome 8192 × 8192 1∶1 1∶1 1∶1 67,108,864
16K 16K 15360 × 8640 16∶9 16∶9 1∶1 132,710,400
16K Full Format DCI 16K 16384 × 8640 256∶135 1.90∶1 1.002 141,557,760


Television and media[edit]

For television, the display aspect ratio (DAR) is shown, not the storage aspect ratio (SAR); analog television does not have well-defined pixels, while several digital television standards have non-square pixels.

Analog systems[edit]

Analog broadcast television systems
Standard Resolution[note 3]
(dots × lines)
Display aspect
ratio, H:V
Total
pixels
CCIR System B/G (PAL/SECAM) ~520 × 576 4:3 ~299,520
CCIR System D/K/L (PAL/SECAM) ~627 × 576 4:3 ~361,152
CCIR System I (PAL) ~573 × 576 4:3 ~330,048
CCIR System N (PAL-N) ~440 × 576 4:3 ~253,440
PALplus ~520 × 576 16:9 ~300,000
Undecoded PALplus ~520 × 432 16:9 ~220,000
NTSC,[22][23] PAL-M ~440 × 486 4:3 ~213,840
LaserDisc ~580 × 486 (NTSC) 4:3[note 4] ~268,800
~570 × 576 (PAL/SECAM) ~322,560
VHS, Betamax, Video8 ~320 × 486 (NTSC) 4:3 ~153,600
~310 × 576 (PAL/SECAM) ~178,560
Betamax Superbeta ~380 × 486 (NTSC) 4:3 ~182,400
~370 × 576 (PAL/SECAM) ~213,120
Betacam ~387 × 486 (NTSC) 4:3 ~185,760
~387 × 576 (PAL) ~222,912
Betacam SP ~453 × 486 (NTSC) 4:3 ~220,158
~453 × 576 (PAL) ~260,928
S-VHS, Hi8 ~560 × 486 (NTSC) 4:3 ~272,160
~560 × 576 (PAL) ~322,560
Hi-Vision[24] ~1920 × 1035 16:9 ~1,987,200
HD-MAC ~1040 × 1152 5:3 ~1,198,080
405-line ~503 × 377 4:3 (5:4 before 1950) ~189,631
819-line ~816 × 736 4:3 ~600,576

Digital standards[edit]

Digital television broadcast and video media distribution standards
Standard Resolution
(dots × lines)
Name Scan Frame rate
(Hz)
Display aspect
ratio, H:V
Total
pixels
VCD (MPEG-1), LDTV (e.g. DMB) 352 × 240 SIF 525 240i 30 4:3 84,480
352 × 288 SIF 625 288i 25 101,376
CVD 352 × 480 480i 30 4:3, 16:9 168,960
352 × 576 576i 25 202,725
SVCD (MPEG-2) 480 × 480 480i 30 4:3, 16:9 230,400
480 × 576 576i 25 276,480
DVD 720 × 480 NTSC 480i, 480p 24, 30 4:3, 16:9 345,600
720 × 576 PAL 576i, 576p 25 4:3, 16:9 414,720
SDTV, EDTV (SMPTE 293M, Rec. 601, e.g. ATSC, DVB,[25] ISDB) 352 × 480 480i, 480p 30 4:3, 16:9 168,960
480 × 480 230,400
528 × 480 253,440
544 × 480 261,120
640 × 480 307,200
704 × 480 4SIF 525 337,920
720 × 480 NTSC 345,600
480 × 576 576i, 576p 25 4:3, 16:9 276,480
544 × 576 313,344
704 × 576 4SIF 625 405,504
720 × 576 PAL 414,720
HDTV (Rec. 709; Blu-ray, HD DVD) 1280 × 720 HD 720p 24, 25, 30, 50, 60 16:9 921,600
1280 × 1080 Full HD, HD Lite 1080i 25, 30 16:9 1,382,400
1440 × 1080 Full HD, HD Lite 1080i 25, 30 16:9 1,555,200
1920 × 1080 Full HD 1080i, 1080p 24, 25, 30 16:9, 2.21:1 2,073,600
UHDTV (Rec. 2020, Ultra HD Blu-ray) 3840 × 2160 4K UHDTV 2160p 24, 25, 30, 50, 60, 100, 120 16:9 8,294,400
7680 × 4320 8K UHDTV 4320p 33,177,600

Many of these resolutions are also used for video files that are not broadcast. These may also use other aspect ratios by cropping otherwise black bars at the top and bottom which result from cinema aspect ratios greater than 16∶9, such as 1.85 or 2.35 through 2.40 (dubbed "Cinemascope", "21∶9" etc.), while the standard horizontal resolution, e.g. 1920 pixels, is usually kept. The vertical resolution is usually a multiple of 8 or 16 pixels due to most video codecs processing pixels on such sized blocks. A widescreen FHD video can be 1920 × 800 for a 12∶5 ratio or 1920 × 1040 for roughly 1.85 × 1, for instance.

Films[edit]

Digital film standards
Standard Resolution Display
aspect
ratio
Total
pixels
Digital cinema 2048 × 858 2.39:1 1,757,184
Digital cinema 1998 × 1080 1.85:1 2,157,840
Academy 2× 1828 × 1332 1.37:1 2,434,896
Full Aperture Native 2× 2048 × 1556 1.32:1 3,186,688
Digital cinema 4096 × 1714 2.39:1 7,020,544
Digital cinema 3996 × 2160 1.85:1 8,631,360
Digital Cinema Initiatives 4× (native resolution) 4096 × 2160 1.90:1 8,847,360
Academy 3656 × 2664 1.37:1 9,739,584
Full Aperture 4× 4096 × 3112 1.32:1 12,746,752
6K[26] 6144 × 3160 1.94:1 19,415,040
8K 7992 × 4320 1.85:1 34,525,440
7.2K 7200 × 3060 2.35:1 22,032,000
IMAX Digital[27] 5616 × 4096 1.37:1 23,003,136

The below distinguish SAR (aspect ratio of pixel dimensions), DAR (aspect ratio of displayed image dimensions), and the corresponding PAR (aspect ratio of individual pixels), though it currently contains some errors (inconsistencies), as flagged.

Post-production digital working resolutions
Standard Resolution Aspect ratio Total
pixels
Storage Display Pixel
DV NTSC 720 × 480 3:2 4:3 10:11
[citation needed]
345,600
D1 NTSC 720 × 486 40:27 4:3 9:10 349,920
DV PAL 720 × 576 5:4 4:3 12:11
[citation needed]
414,720
D1 PAL 720 × 576 5:4 4:3 16:15 414,720
Panasonic DVCPRO HD 720p 960 × 720 4:3 16:9 4:3 691,200
Panasonic DVCPRO HD 1080, 59.94i 1280 × 1080 32:27 16:9 3:2 1,382,400
Panasonic DVCPRO HD 1080, 50i 1440 × 1080
[citation needed]
4:3
[citation needed]
16:9
[citation needed]
3:2
[citation needed]
1,555,200
HDV 1080i/1080p 1440 × 1080 4:3 16:9 4:3 1,555,200
Sony HDCAM (1080) 1440 × 1080
[citation needed]
4:3
[citation needed]
16:9
[citation needed]
3:2
[citation needed]
1,555,200
Sony HDCAM SR (1080) 1920 × 1080 16:9 16:9 1:1 2,073,600
Academy 2× 1828 × 1332 1.37:1 1.37:1 1:1 2,434,896
Full Aperture Native 2× 2048 × 1556 1.316 4:3 ~1:1 3,186,688
Academy 3656 × 2664 1.37:1 1.37:1 1:1 9,739,584
Full Aperture 4× 4096 × 3112 1.316 4:3 ~1:1 12,746,752

Video conferencing[edit]

Video conferencing standards
Standard Resolution Storage
aspect ratio
Total
pixels
SQCIF (Sub Quarter CIF) 128 × 96 1.33:1 12,288
QCIF (Quarter CIF) 176 × 144 1.22:1 25,344
CIF (or FCIF) 352 × 288 1.22:1 101,376
4CIF (4 × CIF) 704 × 576 1.22:1 405,504
16CIF (16 × CIF) 1408 × 1152 1.22:1 1,622,016

CCTV[edit]

960H is a resolution used in analog CCTV equipment. 960H represents the number of horizontal pixels in a video signal transmitted from a camera or received by a DVR (Digital Video Recorder). The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels.[28] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer horizontal scan. The difference is that whilst D1 has a 4:3 aspect ratio 960H has a 16:9 widescreen aspect ratio. The extra pixels are used to form the increased area to the sides of the D1 image. The pixel density of 960H is identical to standard D1 resolution so it does not give any improvement in image quality, merely a wider aspect ratio.

Alternative analog video transport technologies carrying higher resolutions than 960H include HD-TVI, HDCVI, and AHD.

Notes[edit]

  1. ^ LCD panels' resolutions are often quoted in terms of raw subpixels, misnamed "pixels" in manufacturer's specifications. Each real pixel includes one subpixel for each of three colors, so calling subpixels "pixels" inflates the claimed resolution by a factor of three. This bit of marketing obfuscation is calculated as horizontal resolution × vertical resolution × 3. For example: 640 × 480 VGA is 921,600 subpixels, or 307,200 pixels, 800 × 600 SVGA is 1,440,000 subpixels, or 480,000 pixels, and 1024 × 768 XGA is 2,359,296 subpixels, but only 786,432 full-color pixels.
  2. ^ Apple Computer 1 megapixel standard
  3. ^ Horizontal resolutions are approximated using the sampling theorem, while vertical resolutions (lines) are fixed, standardized values
  4. ^ 16:9 anamorphic available with some hardware.

References[edit]

  1. ^ Joris van den Heuvel. "Timex Datalink USB". Retrieved 18 December 2013.
  2. ^ a b "Multi-Purpose Data Displays as Wrist Watch Replacement". CiteSeerX 10.1.1.105.8049.
  3. ^ "Computer Watch Fun". Archived from the original on 16 April 2012.
  4. ^ "Montblanc e-Strap review". Engadget.
  5. ^ "Apple IIc Flat Panel Display". Shrine of Apple. 28 September 2011. Retrieved 18 December 2013.
  6. ^ "Device Details - Nokia 5800 XpressMusic". Forum.nokia.com. Archived from the original on 5 April 2010. Retrieved 18 December 2013.[unreliable source?]
  7. ^ "NEC LCD Technologies Develops 3.5-Inch New System-on-Glass LCD Module Boasting Industry-Leading Picture Quality". Free Online Library. 13 November 2006. Retrieved 18 December 2013.
  8. ^ Apple Computer 12 Megapixel standard
  9. ^ John Gruber (19 April 2010). "Why 960 × 640". Retrieved 18 December 2013.
  10. ^ "iPhone 4S Tech Specs (Apple)". Apple. Archived from the original on 4 January 2014. Retrieved 4 January 2014.
  11. ^ "iPod touch (4th generation) - Technical Specifications". Apple. 21 November 2011. Retrieved 4 January 2014.
  12. ^ "When did Quad HD+ resolution become a hidden smartphone feature?". Android Authority. Retrieved 6 October 2021.
  13. ^ Ricker, Thomas. "NEC CRV43: 43-inches of curve on sale July". Engadget. Retrieved 18 December 2013.
  14. ^ "Ostendo CRVD". Crvd.com. Archived from the original on 21 June 2012. Retrieved 18 December 2013.
  15. ^ Dybwad, Barb. "Alienware curved display rocks Crysis at 2880 × 900". Engadget. Retrieved 18 December 2013.
  16. ^ Brown, Rich (6 January 2008). "If you're a gamer, you want this monitor". CNET. Retrieved 18 December 2013.
  17. ^ "Avielo Optix-SuperWide235" (PDF). February 2010. Archived from the original (PDF) on 19 March 2012. Retrieved 18 December 2013.
  18. ^ "Display settings differ on identical monitors". Archived from the original on 9 July 2012. Retrieved 18 December 2013.
  19. ^ "Multiscan G520 - feodora80 log - Netease blog". Archived from the original on 19 December 2013. Retrieved 18 December 2013.
  20. ^ "Huawei MateBook X Pro review". TechRadar. Retrieved 4 October 2018.
  21. ^ "Apple Pro Display XDR Review". PCMag. Retrieved 4 December 2020.
  22. ^ "Scanning, Timing/Sync, Sync Recovery, Numbers". ntsc-tv.com. Archived from the original on 7 May 2016.{{cite web}}: CS1 maint: unfit URL (link)
  23. ^ "NTSC and PAL video standards". adobe.com. Archived from the original on 19 May 2017.
  24. ^ The Massively Parallel Processing System JUMP-1. 1996. ISBN 9784274900839.
  25. ^ ETSI TS 101 154
  26. ^ "RED Digital Cinema | DSMC2". red.com.
  27. ^ Steve Wright (2012). Digital compositing for film and video, Volume 10. Taylor & Francis. p. 342. ISBN 9780240807607. Retrieved 18 December 2013.
  28. ^ "Recording Resolution". www.cctv42.co.uk. Retrieved 14 November 2015.

Further reading[edit]

External links[edit]